Designed by digital artists, Prisme 7 offers you an adventure in a poetic, artistic world among some of the greatest works in the collection of the Musée National dArt Moderne, the biggest in Europe.
Across 7 levels, discover the major principles of modern and contemporary creation in an immersive and informative world: observe, learn, deconstruct and create.
From Mondrian to Warhol and Veilhan, unlock the masterpieces of the Centre Pompidou in each challenge to build and add to your own virtual gallery.
A game proposed by the Centre Pompidou with the support of the French Ministry for Education and Youth.
Description of the levels
Colour and Function
In a work, a colour may have its own function, its own referent. On this level, each colour represents a specific function. Assign a colour to the objects that don’t have one in order to continue.
Colour and Systems
In this level, which is divided into two visual systems, you must group the colours across the mirror according to a principle of symmetry.
Colour and Activism
In a world resembling a large, dehumanised city, the inhabitants are a resource that allow you to discover certain passages, and the city becomes a large mechanical system to manipulate.
Colour and Emotion
A world without colour is a world that cannot exist. Colour every corner of this level to reveal the structure and restore the environment.
Colour and Spirituality
Walk through this colourful space filled with abstract forms, where each zone must be activated using the correct object and colour. Try to match them in a way that goes beyond the symbolism of shapes and colour codes.
Light and Physics
Light can become a physical marker in space. Use your avatar’s light to forge a path and access zones that were previously out of reach. Although the light casts shadows, it also creates paths that turn out to be very real!
Light and Immersion
Light can become one body with space. Experiment by playing at the edge of your light and shadow Your movement in the space will create unexpected forms that will eventually reveal, in a perfect layout, a shadow that turns out to be... Your own work!
A game developed by the Centre Pompidou, Game in Society and Bright, with a soundtrack written specially by Ircam Amplify